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(Created page with "Seana Moran Research Fellow, Stanford Center on Adolescence Stanford University, United States Michael Connell Principal, Institute for Knowledge Design Stanford Uni...") |
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Their more recent efforts include writing the technical specifications for the user interface and database (that stores information collected during simulator play), continuing to model simulator dynamics, finalizing the data analytic plan, and setting up the internet connection between the simulator and the external measure of wisdom, the Reasoning about Current Issues Test (Kitchener, King, & Wood, 2000). The primary focus was designing the appearance and content of the computer screens, which creates the simulation experience. The second focus was on testing computer models in order to explore how simulator data would interact with drive play. Although it is much more simplified than the real-world experience, the assumptions of the simulator were matched to real‐world parameters to the furthest extent. | Their more recent efforts include writing the technical specifications for the user interface and database (that stores information collected during simulator play), continuing to model simulator dynamics, finalizing the data analytic plan, and setting up the internet connection between the simulator and the external measure of wisdom, the Reasoning about Current Issues Test (Kitchener, King, & Wood, 2000). The primary focus was designing the appearance and content of the computer screens, which creates the simulation experience. The second focus was on testing computer models in order to explore how simulator data would interact with drive play. Although it is much more simplified than the real-world experience, the assumptions of the simulator were matched to real‐world parameters to the furthest extent. | ||
[[Category:Wisdom Definitions]] |